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Detecting Learning Style through Biometric Technology for Mobile GBL

Detecting Learning Style through Biometric Technology for Mobile GBL

Tracey J. Mehigan, Ian Pitt
Copyright: © 2012 |Volume: 2 |Issue: 2 |Pages: 20
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781466612204|DOI: 10.4018/ijgbl.2012040104
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MLA

Mehigan, Tracey J., and Ian Pitt. "Detecting Learning Style through Biometric Technology for Mobile GBL." IJGBL vol.2, no.2 2012: pp.55-74. http://doi.org/10.4018/ijgbl.2012040104

APA

Mehigan, T. J. & Pitt, I. (2012). Detecting Learning Style through Biometric Technology for Mobile GBL. International Journal of Game-Based Learning (IJGBL), 2(2), 55-74. http://doi.org/10.4018/ijgbl.2012040104

Chicago

Mehigan, Tracey J., and Ian Pitt. "Detecting Learning Style through Biometric Technology for Mobile GBL," International Journal of Game-Based Learning (IJGBL) 2, no.2: 55-74. http://doi.org/10.4018/ijgbl.2012040104

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Abstract

Adaptive learning systems tailor content delivery to meet specific needs of the individual for improved learning-outcomes. Learning-styles and personalities are usually determined through the completion of questionnaires. There are a number of models available for this purpose including the Myer-Briggs Model (MBTI), the Big Five Model, and the Felder Silverman Learning-Style Model (FSLSM). Most models classify the student on a number of scales. Recently, a number of studies have investigated the possibility of determining an individual’s learning-style directly through their interaction patterns when using a system. Automatic learning-style detection could play a significant role in the advancement of educational gaming through personalized learning environments. Biometric devices, such as accelerometers and eye-trackers, are now available for use with mobile devices. These provide an opportunity to move toward adaptive mobile gaming environments, giving potential to track learning-styles directly through avatar movement. This paper examines mobile learning (mLearning) with an emphasis on mobile game-based environments. Adaptive learning systems are introduced. The results of studies conducted to assess the potential of biometric devices as a means of automatically detecting students’ learning-styles are discussed. The potential of this research for mobile game-based learning is outlined.

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