Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World

Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World

Lai Har Judy Lee, Yam San Chee
Copyright: © 2013 |Volume: 5 |Issue: 4 |Pages: 31
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781466634978|DOI: 10.4018/ijgcms.2013100102
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MLA

Lee, Lai Har Judy, and Yam San Chee. "Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World." IJGCMS vol.5, no.4 2013: pp.17-47. http://doi.org/10.4018/ijgcms.2013100102

APA

Lee, L. H. & San Chee, Y. (2013). Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(4), 17-47. http://doi.org/10.4018/ijgcms.2013100102

Chicago

Lee, Lai Har Judy, and Yam San Chee. "Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.4: 17-47. http://doi.org/10.4018/ijgcms.2013100102

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Abstract

The work described in this paper is part of a design-based research involving the use of a game-based learning curriculum to foster students' understanding of physics concepts and principles governing the motion of charged particles in electric and magnetic fields. Students engaged in game-play and discussed the dynamics of the charged particles within the 3D game environment. The discussion sessions were video-recorded and an analysis was carried out on the gestures used by a group of students attempting to generalize their observations of the phenomena. The students’ gestures were analyzed to gain insights on their embodied sense-making of charged particle dynamics. The analysis showed that the students used gestures to (1) establish a shared frame of reference, (2) enact embodied game experience, and (3) enable the development of new understanding that surpasses their own existing vocabulary. Implications are discussed with regard to how teachers may take students’ gestures into account when facilitating the development of concepts with a strong visuo-spatial core.

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