Reference Hub2
Designing Scalable Location Based Games that Encourage Emergent Behaviour

Designing Scalable Location Based Games that Encourage Emergent Behaviour

Kate Lund, Mark Lochrie, Paul Coulton
Copyright: © 2012 |Volume: 4 |Issue: 4 |Pages: 20
ISSN: 1941-6237|EISSN: 1941-6245|EISBN13: 9781466610705|DOI: 10.4018/jaci.2012100101
Cite Article Cite Article

MLA

Lund, Kate, et al. "Designing Scalable Location Based Games that Encourage Emergent Behaviour." IJACI vol.4, no.4 2012: pp.1-20. http://doi.org/10.4018/jaci.2012100101

APA

Lund, K., Lochrie, M., & Coulton, P. (2012). Designing Scalable Location Based Games that Encourage Emergent Behaviour. International Journal of Ambient Computing and Intelligence (IJACI), 4(4), 1-20. http://doi.org/10.4018/jaci.2012100101

Chicago

Lund, Kate, Mark Lochrie, and Paul Coulton. "Designing Scalable Location Based Games that Encourage Emergent Behaviour," International Journal of Ambient Computing and Intelligence (IJACI) 4, no.4: 1-20. http://doi.org/10.4018/jaci.2012100101

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

In general location based games have failed to achieve wide scale adoption that many predicted and the only such game that can truly claim wide scale success is Geocaching. Arguably this is partially due to fact that the majority of these games draw their inspiration directly from video games rather than the way users engage with public spaces. The authors present the design rationale behind the development of a Location Based Game, Big Game Huntr that was created specifically with player engagement with space at its heart. Presented are the lessons learnt from transitioning this game from being event based to one in which global participation could be facilitated.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.