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Rain Simulation in Dynamic Scenes

Rain Simulation in Dynamic Scenes

Anna Puig-Centelles, Nicolau Sunyer, Oscar Ripolles, Miguel Chover, Mateu Sbert
Copyright: © 2011 |Volume: 2 |Issue: 2 |Pages: 14
ISSN: 1947-3117|EISSN: 1947-3125|EISBN13: 9781613506165|DOI: 10.4018/jcicg.2011070102
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MLA

Puig-Centelles, Anna, et al. "Rain Simulation in Dynamic Scenes." IJCICG vol.2, no.2 2011: pp.23-36. http://doi.org/10.4018/jcicg.2011070102

APA

Puig-Centelles, A., Sunyer, N., Ripolles, O., Chover, M., & Sbert, M. (2011). Rain Simulation in Dynamic Scenes. International Journal of Creative Interfaces and Computer Graphics (IJCICG), 2(2), 23-36. http://doi.org/10.4018/jcicg.2011070102

Chicago

Puig-Centelles, Anna, et al. "Rain Simulation in Dynamic Scenes," International Journal of Creative Interfaces and Computer Graphics (IJCICG) 2, no.2: 23-36. http://doi.org/10.4018/jcicg.2011070102

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Abstract

Rain is a complex phenomenon and its simulation is usually very costly. In this article, the authors propose a fully-GPU rain simulation based on the utilization of particle systems. The flexibility of CUDA allows the authors to include, aside from the rainfall simulation, a system for the detection and handling of the collisions of particles against the scenario. This detection system allows for the simulation of splashes at the same time. This system obtains a very high performance because of the hardware programming capabilities of CUDA.

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