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IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments

IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments

Jun Hu, Loe Feijs
Copyright: © 2009 |Volume: 3 |Issue: 2 |Pages: 24
ISSN: 1557-3958|EISSN: 1557-3966|ISSN: 1557-3958|EISBN13: 9781615201907|EISSN: 1557-3966|DOI: 10.4018/jcini.2009040103
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MLA

Hu, Jun, and Loe Feijs. "IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments." IJCINI vol.3, no.2 2009: pp.37-60. http://doi.org/10.4018/jcini.2009040103

APA

Hu, J. & Feijs, L. (2009). IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments. International Journal of Cognitive Informatics and Natural Intelligence (IJCINI), 3(2), 37-60. http://doi.org/10.4018/jcini.2009040103

Chicago

Hu, Jun, and Loe Feijs. "IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments," International Journal of Cognitive Informatics and Natural Intelligence (IJCINI) 3, no.2: 37-60. http://doi.org/10.4018/jcini.2009040103

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Abstract

This paper addresses issues of distributing multimedia presentations in an ambient intelligent environment, examines the existing technologies and proposes IPML, a markup language that extends SMIL for distributed settings. It uses a metaphor of play, with which the timing and mapping issues in distributed presentations are covered in a natural way. A generic architecture for playback systems is also presented, which covers the timing and mapping issues of presenting an IPML script in heterogeneous ambient intelligent environments.

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