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Setting Rules of Play for Collaborative Modeling

Setting Rules of Play for Collaborative Modeling

Stijn Hoppenbrouwers, Hans Weigand, Etiënne Rouwette
Copyright: © 2009 |Volume: 5 |Issue: 4 |Pages: 16
ISSN: 1548-3673|EISSN: 1548-3681|ISSN: 1548-3673|EISBN13: 9781616920562|EISSN: 1548-3681|DOI: 10.4018/jec.2009062603
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MLA

Hoppenbrouwers, Stijn, et al. "Setting Rules of Play for Collaborative Modeling." IJEC vol.5, no.4 2009: pp.37-52. http://doi.org/10.4018/jec.2009062603

APA

Hoppenbrouwers, S., Weigand, H., & Rouwette, E. (2009). Setting Rules of Play for Collaborative Modeling. International Journal of e-Collaboration (IJeC), 5(4), 37-52. http://doi.org/10.4018/jec.2009062603

Chicago

Hoppenbrouwers, Stijn, Hans Weigand, and Etiënne Rouwette. "Setting Rules of Play for Collaborative Modeling," International Journal of e-Collaboration (IJeC) 5, no.4: 37-52. http://doi.org/10.4018/jec.2009062603

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Abstract

A gaming approach to methods and tooling for operational modeling is proposed, emphasizing the interactive and creative collaborative modeling process rather than modeling languages or model representations. The approach builds on existing work in method engineering, but focuses on the creation of model-oriented interactive systems. Various game elements as defined in game design theory are discussed in relation to games-for-modeling. In addition, a number of possible game concepts (like competition, score systems, etc.) are considered and illustrated by means of two design sketches of multi-player games for collaborative modeling.

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