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Scenegraph-Based Platform for 3D Computer Graphics Training

Scenegraph-Based Platform for 3D Computer Graphics Training

Vincent Muggéo
Copyright: © 2008 |Volume: 4 |Issue: 3 |Pages: 11
ISSN: 1550-1876|EISSN: 1550-1337|ISSN: 1550-1876|EISBN13: 9781615203062|EISSN: 1550-1337|DOI: 10.4018/jicte.2008070103
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MLA

Muggéo, Vincent. "Scenegraph-Based Platform for 3D Computer Graphics Training." IJICTE vol.4, no.3 2008: pp.20-30. http://doi.org/10.4018/jicte.2008070103

APA

Muggéo, V. (2008). Scenegraph-Based Platform for 3D Computer Graphics Training. International Journal of Information and Communication Technology Education (IJICTE), 4(3), 20-30. http://doi.org/10.4018/jicte.2008070103

Chicago

Muggéo, Vincent. "Scenegraph-Based Platform for 3D Computer Graphics Training," International Journal of Information and Communication Technology Education (IJICTE) 4, no.3: 20-30. http://doi.org/10.4018/jicte.2008070103

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Abstract

We propose a framework for developing online interactive experiments for training students to master the basic concepts of 3D Computer Graphics. As 3D Computer Graphics has applications in a large range of fields (visual arts, media, geography. etc.), we need to devote particular attention to students that are nonexperts in Computer Science and particularly in programming. We also have to take into consideration the resources and efforts required for the development of online training modules. We describe our approach for designing and implementing accurate and efficient training modules and describe how we have implemented one particular use case scenario.

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