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"Premierløytnant Bielke": A Mobile Game for Teaching and Learning History

"Premierløytnant Bielke": A Mobile Game for Teaching and Learning History

Jo Dugstad Wake, Rune Baggetun
Copyright: © 2009 |Volume: 1 |Issue: 4 |Pages: 17
ISSN: 1941-8647|EISSN: 1941-8655|ISSN: 1941-8647|EISBN13: 9781616921057|EISSN: 1941-8655|DOI: 10.4018/jmbl.2009090802
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MLA

Wake, Jo Dugstad, and Rune Baggetun. ""Premierløytnant Bielke": A Mobile Game for Teaching and Learning History." IJMBL vol.1, no.4 2009: pp.12-28. http://doi.org/10.4018/jmbl.2009090802

APA

Wake, J. D. & Baggetun, R. (2009). "Premierløytnant Bielke": A Mobile Game for Teaching and Learning History. International Journal of Mobile and Blended Learning (IJMBL), 1(4), 12-28. http://doi.org/10.4018/jmbl.2009090802

Chicago

Wake, Jo Dugstad, and Rune Baggetun. ""Premierløytnant Bielke": A Mobile Game for Teaching and Learning History," International Journal of Mobile and Blended Learning (IJMBL) 1, no.4: 12-28. http://doi.org/10.4018/jmbl.2009090802

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Abstract

Developments in mobile phone technology, together with an increased research interest in utilizing computer games to facilitate teaching and learning, are an important catalyst for the emergence of the area of mobile, location-based computer games in schools. This article describes both the design process and an evaluation of Premierløytnant Bielke, a mobile, location-based game for teaching and learning history using mobile phones. We argue that by using the surroundings and milieu that are local to the students in a playful context, we can support the construction of meaning related to the subject of history in a way that is both engaging and worthwhile.

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