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Mobile Devices as Support Rather than Distraction for Mobile Learners: Evaluating Guidelines for Design

Mobile Devices as Support Rather than Distraction for Mobile Learners: Evaluating Guidelines for Design

Johan Eliasson, Teresa Cerratto Pargman, Jalal Nouri, Daniel Spikol, Robert Ramberg
Copyright: © 2011 |Volume: 3 |Issue: 2 |Pages: 15
ISSN: 1941-8647|EISSN: 1941-8655|EISBN13: 9781613508404|DOI: 10.4018/jmbl.2011040101
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MLA

Eliasson, Johan, et al. "Mobile Devices as Support Rather than Distraction for Mobile Learners: Evaluating Guidelines for Design." IJMBL vol.3, no.2 2011: pp.1-15. http://doi.org/10.4018/jmbl.2011040101

APA

Eliasson, J., Pargman, T. C., Nouri, J., Spikol, D., & Ramberg, R. (2011). Mobile Devices as Support Rather than Distraction for Mobile Learners: Evaluating Guidelines for Design. International Journal of Mobile and Blended Learning (IJMBL), 3(2), 1-15. http://doi.org/10.4018/jmbl.2011040101

Chicago

Eliasson, Johan, et al. "Mobile Devices as Support Rather than Distraction for Mobile Learners: Evaluating Guidelines for Design," International Journal of Mobile and Blended Learning (IJMBL) 3, no.2: 1-15. http://doi.org/10.4018/jmbl.2011040101

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Abstract

This article questions the design of mobile learning activities that lead students to spend time focusing on the mobile devices at the expense of interacting with other students or exploring the environment. This problem is approached from an interaction design perspective, designing and analysing geometry-learning activities. The authors present six guidelines for designing mobile learning activities, where mobile devices support rather than distract students from contents and contexts relevant to the learning goals. The guidelines are developed through video analysis of groups of middle school students doing learning activities outdoors and evaluated using the task model. The guidelines suggest that students (1) assume roles based on a different functionality of each device, (2) use devices as contextual tools, that the activities, (3) include physical interaction with the environment, (4) let teachers assume roles, (5) encourage face-to-face communication, and (6) introduce students to the mobile devices.

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