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Using Gamification and Metaphor to Design a Mobility Platform for Commuters

Using Gamification and Metaphor to Design a Mobility Platform for Commuters

Rod McCall, Vincent Koenig, Martin Kracheel
Copyright: © 2013 |Volume: 5 |Issue: 1 |Pages: 15
ISSN: 1942-390X|EISSN: 1942-3918|EISBN13: 9781466631700|DOI: 10.4018/jmhci.2013010101
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MLA

McCall, Rod, et al. "Using Gamification and Metaphor to Design a Mobility Platform for Commuters." IJMHCI vol.5, no.1 2013: pp.1-15. http://doi.org/10.4018/jmhci.2013010101

APA

McCall, R., Koenig, V., & Kracheel, M. (2013). Using Gamification and Metaphor to Design a Mobility Platform for Commuters. International Journal of Mobile Human Computer Interaction (IJMHCI), 5(1), 1-15. http://doi.org/10.4018/jmhci.2013010101

Chicago

McCall, Rod, Vincent Koenig, and Martin Kracheel. "Using Gamification and Metaphor to Design a Mobility Platform for Commuters," International Journal of Mobile Human Computer Interaction (IJMHCI) 5, no.1: 1-15. http://doi.org/10.4018/jmhci.2013010101

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Abstract

In this paper the authors explain the use of gamification as a way to optimize mobility patterns within a heavily congested European City. They explore this from two perspectives, first by outlining a gaming concept and secondly by explaining how the use of a mobility game that took place in two locations can be used to explore incentives and design issues.

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