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User-Driven Innovation as Mutual but Asymmetrical Learning

User-Driven Innovation as Mutual but Asymmetrical Learning

Anne Marie Kanstrup, Ellen Christiansen
Copyright: © 2009 |Volume: 5 |Issue: 3 |Pages: 12
ISSN: 1548-3908|EISSN: 1548-3916|ISSN: 1548-3908|EISBN13: 9781616920494|EISSN: 1548-3916|DOI: 10.4018/jthi.2009070101
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MLA

Kanstrup, Anne Marie, and Ellen Christiansen. "User-Driven Innovation as Mutual but Asymmetrical Learning." IJTHI vol.5, no.3 2009: pp.1-12. http://doi.org/10.4018/jthi.2009070101

APA

Kanstrup, A. M. & Christiansen, E. (2009). User-Driven Innovation as Mutual but Asymmetrical Learning. International Journal of Technology and Human Interaction (IJTHI), 5(3), 1-12. http://doi.org/10.4018/jthi.2009070101

Chicago

Kanstrup, Anne Marie, and Ellen Christiansen. "User-Driven Innovation as Mutual but Asymmetrical Learning," International Journal of Technology and Human Interaction (IJTHI) 5, no.3: 1-12. http://doi.org/10.4018/jthi.2009070101

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Abstract

In this article we position user-driven innovation vis-a-vis participatory design and Scandinavian systems In this article we position user-driven innovation vis-a-vis participatory design and Scandinavian systems design by identifying the defining characteristics of user-drive as the relationship between power over interaction, and learning in interaction. A case of design of feedback on electricity consumption for private households based on user-driven innovation serves to exemplify core principles of user involvement and user engagement. By referring to a phenomenological understanding of what it means to be in an innovative state of mind, we explain how letting users take the innovative lead has contributed a positive outcome, and how our approach to user-driven innovation can be regarded as a way to combine classic Scandinavian values of democracy with new economy calls for innovation in systems design. The article stresses the importance of designers taking a genuine interest in learning from users while also giving users the opportunity to learn about design.

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