Exploring the Association Between Leisure Time Digital Immersion, Attention and Reasoning Ability in Pre-Teens

Exploring the Association Between Leisure Time Digital Immersion, Attention and Reasoning Ability in Pre-Teens

Mick Grimley, Mary Allan, Cathy Solomon
Copyright: © 2010 |Volume: 5 |Issue: 4 |Pages: 14
ISSN: 1548-1093|EISSN: 1548-1107|EISBN13: 9781613502211|DOI: 10.4018/jwltt.2010100104
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MLA

Grimley, Mick, et al. "Exploring the Association Between Leisure Time Digital Immersion, Attention and Reasoning Ability in Pre-Teens." IJWLTT vol.5, no.4 2010: pp.56-69. http://doi.org/10.4018/jwltt.2010100104

APA

Grimley, M., Allan, M., & Solomon, C. (2010). Exploring the Association Between Leisure Time Digital Immersion, Attention and Reasoning Ability in Pre-Teens. International Journal of Web-Based Learning and Teaching Technologies (IJWLTT), 5(4), 56-69. http://doi.org/10.4018/jwltt.2010100104

Chicago

Grimley, Mick, Mary Allan, and Cathy Solomon. "Exploring the Association Between Leisure Time Digital Immersion, Attention and Reasoning Ability in Pre-Teens," International Journal of Web-Based Learning and Teaching Technologies (IJWLTT) 5, no.4: 56-69. http://doi.org/10.4018/jwltt.2010100104

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Abstract

Some researchers claim that digital natives are endowed with greater cognitive abilities than digital immigrants, due to the interactive nature of digital technologies. This study investigates relationships between different types of digital activity, reasoning ability and attention in a pre-teen population. Two hundred twenty-four participants (139 males, 85 females) aged 10-12 years completed a questionnaire measuring leisure time digital immersion. Factor analysis reveals 5 distinct types of users. Ninety-two participants completed tests of reasoning and attention to ascertain the relationship between type of digital user and cognitive ability. Results indicate that users who engaged in simple low level writing and drawing tasks with technology were inclined to have low literacy levels and poor concentration levels. In addition, users who engaged in computer mediated communication and content creation showed inconsistent and unstable attentional ability.

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