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Author: Răzvan Rughiniș

Affiliation: University Politehnica of Bucharest, Romania

Keyword(s): Serious Games, Educational Games, Time, Timescapes, Time Work, Time Frames.

Related Ontology Subjects/Areas/Topics: Collaborative Learning ; Computer-Supported Education ; Engineering Education and Ethics ; Immersive Learning ; Learning/Teaching Methodologies and Assessment ; Social Context and Learning Environments

Abstract: The article proposes a conceptual framework for studying the organization of time in educational games. A time-focused analysis can productively examine time frames and time work in a serious game, in order to understand its timescapes of learning, and its politics of time. Games may be designed to accommodate strategies of play of variable time intensity, to assist players’ time work, to support dynamics of learning, to encourage knowledge of history and foresight, and to illustrate various economies of time.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Rughiniș, R. (2013). Time as a Heuristic in Serious Games for Education. In Proceedings of the 5th International Conference on Computer Supported Education - CSEDU; ISBN 978-989-8565-53-2; ISSN 2184-5026, SciTePress, pages 580-585. DOI: 10.5220/0004388605800585

@conference{csedu13,
author={Răzvan Rughiniș.},
title={Time as a Heuristic in Serious Games for Education},
booktitle={Proceedings of the 5th International Conference on Computer Supported Education - CSEDU},
year={2013},
pages={580-585},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004388605800585},
isbn={978-989-8565-53-2},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 5th International Conference on Computer Supported Education - CSEDU
TI - Time as a Heuristic in Serious Games for Education
SN - 978-989-8565-53-2
IS - 2184-5026
AU - Rughiniș, R.
PY - 2013
SP - 580
EP - 585
DO - 10.5220/0004388605800585
PB - SciTePress