Authors:
Richard Hotte
;
Susan M. Ferreira
;
Saâd Abdessettar
and
Charles Gouin-Vallerand
Affiliation:
TÉLUQ (UQ), Canada
Keyword(s):
Serious Games Design, Pedagogical Pattern, Mobile Learning Application, Learning Game Scenario, Educational Montessori Approach, Instructional Modeling Technique.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
Distance and e-Learning in a Global Context
;
Distance Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Information Technologies Supporting Learning
;
Instructional Design
;
Learning/Teaching Methodologies and Assessment
;
Mobile Information Systems
;
Mobile Learning
;
Social Context and Learning Environments
;
Ubiquitous Learning
;
Web Information Systems and Technologies
Abstract:
The design of educational Serious Games (SG) remains a difficult operation which requires a tight weave
between practices in instructional design and game design to be effective. Despite excellent works in the
domain, the balance problem increases more significantly in the mobile learning system development such
as Kids Smart Mobile School (KSMS) as a SG. KSMS is a school that aims to provide learning from K to
12 in Math and English as a Second Language to children without access to school in developing countries.
This paper proposes a solution by designing a pedagogical pattern of a Learning Game Scenario, based on
the educational Montessori approach mixed up with instructional engineering technique. This pattern is
applicable to the various learning phases, making up the structure cognitive and pedagogical of KSMS.
Moreover, this paper indicates how this pedagogical pattern makes easier the communication between
members of an interdisciplinary team in different phases of design an
d development.
(More)