Authors:
Foteini Grivokostopoulou
;
Isidoros Perikos
and
Ioannis Hatzilygeroudis
Affiliation:
University of Patras, Greece
Keyword(s):
Serious Games, Game-based Learning, Learning Efficiency, Collaborative Learning, Constraint Satisfaction Algorithms.
Related
Ontology
Subjects/Areas/Topics:
Active Learning
;
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Higher Order Thinking Skills
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
;
Metrics and Performance Measurement
;
Pattern Recognition
;
Smart Devices as Collaborative Learning Tools
;
Theory and Methods
;
Ubiquitous Learning
Abstract:
Educational games constitute an important mean of delivering effective learning procedures to students and they can offer various learning opportunities in all levels of education. In this work, we present a collaborative game that was developed to assist students in learning algorithms and we explore its learning capabilities. The game aims to assist students in learning constraint satisfaction algorithms and it is based on the map coloring game. In the context of the game, students can experiment and apply the algorithms in various learning activities and training scenarios. The game has been integrated into the curriculum of the artificial intelligence course in our university. An evaluation study was conducted in real classroom conditions and revealed quite promising results which indicate that the game is an effective way to enhance students’ motivation, engagement and interest and also it helps students to deeper understand the functionality of constraint satisfaction algorithms.