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Authors: Ibtissem Daoudi ; Raoudha Chebil and Wided Lejouad Chaari

Affiliation: National School of Computer Sciences (ENSI) and Manouba University (UMA), Tunisia

Keyword(s): E-learning Process, Emotional State, Multi-agent-based Simulator, Serious Game.

Related Ontology Subjects/Areas/Topics: Agents ; Artificial Intelligence ; Artificial Intelligence and Decision Support Systems ; Bioinformatics ; Biomedical Engineering ; Computer-Supported Education ; Distributed and Mobile Software Systems ; e-Learning ; e-Learning and e-Teaching ; Enterprise Information Systems ; Information Systems Analysis and Specification ; Knowledge Engineering and Ontology Development ; Knowledge-Based Systems ; Methodologies and Technologies ; Multi-Agent Systems ; Operational Research ; Simulation ; Software Agents and Internet Computing ; Software Engineering ; Symbolic Systems

Abstract: In recent years, the rapid development in information and communication technologies has provided the learning field with a variety of new teaching methods to motivate students and improve their skills. Serious Game (SG) is an example of these new forms of learning which constitutes an attractive way supposed to replace the classical boring courses. However, the use of SGs in classroom teaching is still limited since the choice of the adapted SG to a specific learning environment remains a challenging task that makes teachers unwilling to adopt this concept.Face to this finding, our aim is to propose a multi-agent-based simulator to predict the effect of a SG adoption in a learning environment given several game and players characteristics. As results, the simulator gives intensities of several emotional aspects characterizing learners reactions to the SG adoption. Experimentation demonstrates that the results given by the proposed tool are close to real feedbacks. This work is suppo sed to encourage the use of SGs by giving an expectation of its impact on e-learning processes. (More)

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Paper citation in several formats:
Daoudi, I.; Chebil, R. and Lejouad Chaari, W. (2018). A Novel Tool to Predict the Impact of Adopting a Serious Game on a Learning Process. In Proceedings of the 20th International Conference on Enterprise Information Systems - Volume 1: ICEIS; ISBN 978-989-758-298-1; ISSN 2184-4992, SciTePress, pages 585-592. DOI: 10.5220/0006685905850592

@conference{iceis18,
author={Ibtissem Daoudi. and Raoudha Chebil. and Wided {Lejouad Chaari}.},
title={A Novel Tool to Predict the Impact of Adopting a Serious Game on a Learning Process},
booktitle={Proceedings of the 20th International Conference on Enterprise Information Systems - Volume 1: ICEIS},
year={2018},
pages={585-592},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006685905850592},
isbn={978-989-758-298-1},
issn={2184-4992},
}

TY - CONF

JO - Proceedings of the 20th International Conference on Enterprise Information Systems - Volume 1: ICEIS
TI - A Novel Tool to Predict the Impact of Adopting a Serious Game on a Learning Process
SN - 978-989-758-298-1
IS - 2184-4992
AU - Daoudi, I.
AU - Chebil, R.
AU - Lejouad Chaari, W.
PY - 2018
SP - 585
EP - 592
DO - 10.5220/0006685905850592
PB - SciTePress