Authors:
Igor Ernesto Ferreira Costa
and
Sandro Ronaldo Bezerra Oliveira
Affiliation:
Graduate Program in Computer Science, Institute of Exact and Natural Sciences, Federal University of Pará, Belém, Pará and Brazil
Keyword(s):
Gamification, Learning, Teaching, Education, Exploratory Testing, Ad Hoc Testing.
Related
Ontology
Subjects/Areas/Topics:
Service-Oriented Software Engineering and Management
;
Software and Systems Development Methodologies
;
Software Engineering
;
Software Process Improvement
Abstract:
The Exploratory Testing (ET) is a growing approach in the industrial scenario, mainly in reason of the emerging utilization of agile practices in the software development process to satisfy the time to market. However, it is a subject little discussed in the academic context, for this reason, this work aims to use elements of gamification as a systematic strategy in the teaching of ET to keep a strong engagement of the students and stimulate a good performance, with that, obtaining as results, trained students to use this test approach in the industrial and academic context.