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Authors: Nikolas Vidakis 1 ; Anastasios Kristofer Barianos 1 ; Apostolos Marios Trampas 1 ; Stamatios Papadakis 2 ; Michail Kalogiannakis 2 and Kostas Vassilakis 3

Affiliations: 1 Department of Informatics Engineering, Technological Educational Institute of Crete, Heraklion, Crete and Greece ; 2 Department of Preschool Education, Faculty of Education, University of Crete and Greece ; 3 Department of Electronic Engineering, Technological Educational Institute of Crete, Heraklion, Crete and Greece

Keyword(s): Learning Analytics, Serious Games, Unity 3D, Experience API, Learning Record Store, ThimelEdu.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Learning/Teaching Methodologies and Assessment

Abstract: Learning Analytics have become an indispensable element of education, as digital mediums are increasingly used within formal and informal education. Integrating specifications for learning analytics in non-traditional educational mediums, such as serious games, has not yet reached the level of development necessary to fulfil their potential. Though much research has been conducted on the issue of managing and extracting value from learning analytics, the importance of specifications, methods and decisions for the initial creation of such data has been somewhat overlooked. To this end, we have developed a custom library that implements the Experience API specification within the Unity 3D game engine. In this paper, we present this library, as well as a representative scenario illustrating the procedure of generating and recording data. Through this work we aim to expand the reach of learning analytics into serious games, facilitate the generation of such data in commercially popular d evelopment tools and identify significant events, with educational value, to be recorded. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
Vidakis, N.; Barianos, A.; Trampas, A.; Papadakis, S.; Kalogiannakis, M. and Vassilakis, K. (2019). Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game. In Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-367-4; ISSN 2184-5026, SciTePress, pages 36-43. DOI: 10.5220/0007810800360043

@conference{csedu19,
author={Nikolas Vidakis. and Anastasios Kristofer Barianos. and Apostolos Marios Trampas. and Stamatios Papadakis. and Michail Kalogiannakis. and Kostas Vassilakis.},
title={Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2019},
pages={36-43},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007810800360043},
isbn={978-989-758-367-4},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game
SN - 978-989-758-367-4
IS - 2184-5026
AU - Vidakis, N.
AU - Barianos, A.
AU - Trampas, A.
AU - Papadakis, S.
AU - Kalogiannakis, M.
AU - Vassilakis, K.
PY - 2019
SP - 36
EP - 43
DO - 10.5220/0007810800360043
PB - SciTePress