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Authors: Alischa Thomas 1 ; Frederik Bader 1 ; Jörg Thomaschewski 2 and Maria Rauschenberger 2

Affiliations: 1 Faculty of Economics, Duale Hochschule Baden-Württemberg, Mosbach, Germany ; 2 Faculty of Technology, University of Applied Sciences, Emden/Leer, Germany

Keyword(s): Gamification, User Research, User Experience, Human-Centered Design, Iterative Design.

Abstract: The dynamically growing research area of gamification is loaded with a lack of consensus on definitions, a variety of non-validated frameworks, and few practical insights. Hence, we conducted a literature review to explore current best practices in applying gamification for integration in a practical use case. Instead, we found a narrow focus on theoretical discussions. For a stronger representation of practical research, standards need to be established for transferring gamification concepts to practical application. To fill this research gap, we designed a process and tools for a practical, human-centered, and context-related gamification application. We derived the process and tools from insights of our literature review as well as the realization of a gamification use case on a German online comparison platform. In addition, we incorporated standards such as the Human-Centered Design Process to maintain the established quality level of the field of user experience. In this paper, we present the Human-Centered Gamification Process (HCGP) and provide tools as practical guidance to lower the barrier for researchers and professionals to conduct theoretical and practical gamification projects. (More)

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Paper citation in several formats:
Thomas, A.; Bader, F.; Thomaschewski, J. and Rauschenberger, M. (2021). Integrating Gamification: The Human-Centered Gamification Process. In Proceedings of the 17th International Conference on Web Information Systems and Technologies - WEBIST; ISBN 978-989-758-536-4; ISSN 2184-3252, SciTePress, pages 430-435. DOI: 10.5220/0010712500003058

@conference{webist21,
author={Alischa Thomas. and Frederik Bader. and Jörg Thomaschewski. and Maria Rauschenberger.},
title={Integrating Gamification: The Human-Centered Gamification Process},
booktitle={Proceedings of the 17th International Conference on Web Information Systems and Technologies - WEBIST},
year={2021},
pages={430-435},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010712500003058},
isbn={978-989-758-536-4},
issn={2184-3252},
}

TY - CONF

JO - Proceedings of the 17th International Conference on Web Information Systems and Technologies - WEBIST
TI - Integrating Gamification: The Human-Centered Gamification Process
SN - 978-989-758-536-4
IS - 2184-3252
AU - Thomas, A.
AU - Bader, F.
AU - Thomaschewski, J.
AU - Rauschenberger, M.
PY - 2021
SP - 430
EP - 435
DO - 10.5220/0010712500003058
PB - SciTePress