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Authors: Alessandro Signa 1 ; 2 ; Manuel Gentile 3 ; 2 ; Sabrina Picciotto 4 ; Antonella Cusimano 4 and Salvatore Perna 1 ; 2

Affiliations: 1 Department of Engineering, University of Palermo, Palermo, Italy ; 2 Institute for Educational Technology (ITD), National Research Council of Italy (CNR), Palermo, Italy ; 3 Department of Computer Science, University of Turin, Turin, Italy ; 4 Institute for Research and Biomedical Innovation (IRIB), National Research Council of Italy (CNR), Palermo, Italy

Keyword(s): Serious Game, Dissemination, GBL.

Abstract: Disseminating the scientific results of a project, especially to young audiences such as secondary school students, is a difficult task. Often the worlds of research and school are so far apart in terms of communication that there is a risk of dissipating dissemination efforts without achieving satisfactory results. Serious Games are a tool that can respond to this problem by providing a fun and effective environment that is very close to the world of young people, and that uses familiar language through which the educational content can be conveyed. In this paper, we will present BubbleMumble, a Serious Game designed and implemented to disseminate the results of the European project VES4US. We will also describe the project together with its dissemination objectives, and finally, we will present the results of an experiment on the use of the serious game involving 131 students of the secondary school.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Signa, A.; Gentile, M.; Picciotto, S.; Cusimano, A. and Perna, S. (2022). BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary Schools. In Proceedings of the 14th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-562-3; ISSN 2184-5026, SciTePress, pages 467-474. DOI: 10.5220/0011043000003182

@conference{csedu22,
author={Alessandro Signa. and Manuel Gentile. and Sabrina Picciotto. and Antonella Cusimano. and Salvatore Perna.},
title={BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary Schools},
booktitle={Proceedings of the 14th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2022},
pages={467-474},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011043000003182},
isbn={978-989-758-562-3},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 14th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary Schools
SN - 978-989-758-562-3
IS - 2184-5026
AU - Signa, A.
AU - Gentile, M.
AU - Picciotto, S.
AU - Cusimano, A.
AU - Perna, S.
PY - 2022
SP - 467
EP - 474
DO - 10.5220/0011043000003182
PB - SciTePress