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Authors: Gabriel Araújo 1 ; Carlos Brito 1 ; Leonel Correia 1 ; Tuan Anh Nguyen 2 ; Jae Woo Lee 2 and Francisco Airton Silva 1

Affiliations: 1 Federal University of Piauí (UFPI), Picos, PI, Brazil ; 2 Konkuk Aerospace Design-Airworthiness Research Institute (KADA), Konkuk University, Seoul, South Korea

Keyword(s): Mobile Edge Computing, Online Gaming Services, Queuing Models, Performance Evaluation, Quality of Service.

Abstract: Mobile games are very popular among young generations, especially during the worldwide Covid-19 pandemic. The pandemic has caused an enormous increase in data transactions and computation over the Internet. Computing for games often consumes a vast amount of computational resources. Nowadays, mobile devices require heavy computing tasks. For this reason, edge computing resources are essentially needed in the game industry for non-latency data transactions. However, edge computing involves many aspects that make its architecture highly complex to evaluate. Pure performance evaluation of such computing systems is necessary for real-world mobile edge computing systems (MEC) in the game industry. This paper proposes a closed queuing network to evaluate the performance of a game execution scenario in MEC. The model permits the evaluation of the following metrics: mean response time, drop rate, and utilization level. The results indicate that the variation in the number of physical machine s (PM) and virtual machines (VM) has a similar impact on the system’s overall performance. The results also show that dropped messages can be avoided by making small calibrations on the capabilities of the VM/PM resources. Finally, this study seeks to assist the development of game computing systems at MEC without the need for prior expenses with real infrastructures. (More)

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Paper citation in several formats:
Araújo, G.; Brito, C.; Correia, L.; Nguyen, T.; Lee, J. and Silva, F. (2022). Mobile Games at the Edge: A Performance Evaluation to Guide Resource Capacity Planning. In Proceedings of the 12th International Conference on Cloud Computing and Services Science - CLOSER; ISBN 978-989-758-570-8; ISSN 2184-5042, SciTePress, pages 238-245. DOI: 10.5220/0011071200003200

@conference{closer22,
author={Gabriel Araújo. and Carlos Brito. and Leonel Correia. and Tuan Anh Nguyen. and Jae Woo Lee. and Francisco Airton Silva.},
title={Mobile Games at the Edge: A Performance Evaluation to Guide Resource Capacity Planning},
booktitle={Proceedings of the 12th International Conference on Cloud Computing and Services Science - CLOSER},
year={2022},
pages={238-245},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011071200003200},
isbn={978-989-758-570-8},
issn={2184-5042},
}

TY - CONF

JO - Proceedings of the 12th International Conference on Cloud Computing and Services Science - CLOSER
TI - Mobile Games at the Edge: A Performance Evaluation to Guide Resource Capacity Planning
SN - 978-989-758-570-8
IS - 2184-5042
AU - Araújo, G.
AU - Brito, C.
AU - Correia, L.
AU - Nguyen, T.
AU - Lee, J.
AU - Silva, F.
PY - 2022
SP - 238
EP - 245
DO - 10.5220/0011071200003200
PB - SciTePress