Authors:
Sebastian Gajewski
;
Nour El Mawas
and
Jean Heutte
Affiliation:
Univ. Lille, ULR 4354 - CIREL - Centre Interuniversitaire de Recherche en Éducation de Lille, F-59000 Lille, France
Keyword(s):
Game Design, Tool, Systematic Literature Review, PRISMA.
Abstract:
Existing research works show the role of game-based learning to increase lifelong learners’ learning and motivation. Furthermore, many game design tools are increasingly available and easy-to-use even by people without any technical knowledge, making the choice of the tool difficult. The aim of this paper is to identify and compare game design tools in order to help people to choose the most suitable game design tool for their needs. After having identified 9 criteria that characterize a game design tool, we have conducted a systematic literature review following the PRISMA methodology. This methodology allows us to identify references via 2 methods: databases and the interview with a pedagogical engineer. From 302 identified studies via 5 databases (IEEE Xplore, ScienceDirect, Scopus, Springer, and Web of Science), 18 have been used for the discussion. From the 8 game design tools advised by the pedagogical engineer, 3 have been used for the discussion. These 2 methods allow us to i
dentify 12 game design tools. This research work is dedicated to Technology Enhanced Learning community and pedagogical community, and more specifically to game designers, pedagogical engineers, teachers, and researchers who encounter difficulties in choosing the game design tool the more suitable for their needs.
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