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Authors: Susanna Brambilla ; Giuseppe Boccignone ; N. Alberto Borghese and Laura A. Ripamonti

Affiliation: Department of Computer Science, University of Milan, Via Celoria 18, Milan, Italy

Keyword(s): Affective Computing, Video Game Design, Human-Computer Interaction, Stress, Physiological Data, Behavioural Data, Virtual Reality, Machine Learning.

Abstract: Flow lies at the heart of the interaction between players and video games. It is usually regarded as the optimal experience blooming in the fragile equilibrium that floats between boredom and anxiety. Under such circumstances, stress assessment can be a crucial experiential marker. In this preliminary study, we propose a computational approach to characterise the stress level of video game players, suitable to be exploited in the development of adaptive video games while enhancing players’ experience. To such purpose, a Virtual Reality (VR)-based video game has been created to gather data from participants. The information collected includes both physiological data and motion behavioural data (from game controllers), as well as the subjects’ self-reports of perceived stress. Behavioural data are specifically considered in the work presented here. We characterize the stress level evolution in terms of state-space dynamics, which is suitable for either discrete (classification) and con tinuous stress level assessment. Different experiments have been performed and results so far obtained are encouraging. In particular, along the stress vs. no-stress classification test, an accuracy of up to 84.4% is achieved by using VR-based data. (More)

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Paper citation in several formats:
Brambilla, S.; Boccignone, G.; Borghese, N. and Ripamonti, L. (2022). Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data. In Proceedings of the 6th International Conference on Computer-Human Interaction Research and Applications - CHIRA; ISBN 978-989-758-609-5; ISSN 2184-3244, SciTePress, pages 59-69. DOI: 10.5220/0011546400003323

@conference{chira22,
author={Susanna Brambilla. and Giuseppe Boccignone. and N. Alberto Borghese. and Laura A. Ripamonti.},
title={Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data},
booktitle={Proceedings of the 6th International Conference on Computer-Human Interaction Research and Applications - CHIRA},
year={2022},
pages={59-69},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011546400003323},
isbn={978-989-758-609-5},
issn={2184-3244},
}

TY - CONF

JO - Proceedings of the 6th International Conference on Computer-Human Interaction Research and Applications - CHIRA
TI - Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data
SN - 978-989-758-609-5
IS - 2184-3244
AU - Brambilla, S.
AU - Boccignone, G.
AU - Borghese, N.
AU - Ripamonti, L.
PY - 2022
SP - 59
EP - 69
DO - 10.5220/0011546400003323
PB - SciTePress