Authors:
Monika Zamłyńska
1
;
Adrian Lasota
2
;
Grzegorz Debita
1
and
Przemysław Falkowski-Gilski
2
Affiliations:
1
Faculty of Management, General Tadeusz Kosciuszko Military University of Land Forces, Czajkowskiego 109, 51-147 Wroclaw, Poland
;
2
Faculty of Electronics, Telecommunications and Informatics, Gdansk University of Technology, Narutowicza 11/12, Gdansk, Poland
Keyword(s):
Android OS, HCI (Human-Computer Interface), Mobile Devices, Multimedia Content, UX (User Experience).
Abstract:
Currently, the number of scenarios for using AR (Augmented Reality) tools grows every year. Yet, there are still some open performance issues associated with this technology, related with the efficiency of the mobile device itself, including build-in components or the operation system. The purpose of this study was to investigate available augmented reality engines for mobile platforms. First, a review of current graphics and AR engines was conducted, based on which measurement aspects were selected taking into consideration the device performance. Next, we have performed a series of research studies, including different 3-dimensional AR modes and scenarios, both with and without a tag. The research was carried out using 4 mobile devices, with 3 of them running Android OS and 1 powered by iOS (with 2 different AR libraries). The performed tests and obtained results can aid any interested individual when choosing the right mobile device, as well as configuring the AR environment, for
various UX (User Experiences).
(More)