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Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence?

Topics: Agent Based Modeling and Simulation; Crisis and Conflict Management; Domain-Specific Tools; Education and Training; Entertainment and Serious Games; Neural Nets and Fuzzy Systems; Performance Analysis; Real-Time Systems; Security and Military; Visualization and Virtual Reality

Authors: Pierre-Benjamin Monaco 1 ; Per Backlund 2 and Stéphane Gobron 3

Affiliations: 1 Master of Software Engineering, University of Applied Sciences and Arts Western Switzerland (HES-SO), avenue de Provence 7, Lausanne, Switzerland ; 2 Department of Game Technologies, School of Computer Science, University of Skövde, Skövde, Sweden ; 3 HE-Arc School of Engineering, University of Applied Sciences and Arts Western Switzerland (HES-SO), Espace de l’Europe 11, Neuchâtel, Switzerland

Keyword(s): Natural Language Processing, Hostage-Taking, Immersion, Negotiation, Decision-Making, Chatbot, Dialogue, LLM, Interactive Content, Virtual Reality, Multimodal Systems.

Abstract: The advent of Large Language Models (LLMs) has revolutionized digital narration, moving beyond the rigid and time-consuming process of creating conversational trees. These traditional methods required significant multidisciplinary expertise and often disrupted dialogue coherence due to their limited pathways. With LLMs character simulation seems to become accessible and coherent, allowing the creation of dynamic personas from text descriptions. This shift raises the possibility of streamlining content creation, reducing costs and enhancing immersion with interactive dialogues through expansive conversational capabilities. To address related questions, a digital hostage-taking simulation was set up, and this publication reports the results obtained both on the feasibility and on the immersion aspects. This paper is proposed as a twin paper detailing the implementation of a simulation that use an actual mobile phone to communicate with the hostage-taker.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Monaco, P. ; Backlund, P. and Gobron, S. (2024). Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence?. In Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH; ISBN 978-989-758-708-5; ISSN 2184-2841, SciTePress, pages 250-257. DOI: 10.5220/0012720400003758

@conference{simultech24,
author={Pierre{-}Benjamin Monaco and Per Backlund and Stéphane Gobron},
title={Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence?},
booktitle={Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH},
year={2024},
pages={250-257},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0012720400003758},
isbn={978-989-758-708-5},
issn={2184-2841},
}

TY - CONF

JO - Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, Technologies and Applications - SIMULTECH
TI - Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence?
SN - 978-989-758-708-5
IS - 2184-2841
AU - Monaco, P.
AU - Backlund, P.
AU - Gobron, S.
PY - 2024
SP - 250
EP - 257
DO - 10.5220/0012720400003758
PB - SciTePress