Authors:
Pierre-Benjamin Monaco
1
;
Per Backlund
2
and
Stéphane Gobron
3
Affiliations:
1
Master of Software Engineering, University of Applied Sciences and Arts Western Switzerland (HES-SO), avenue de Provence 7, Lausanne, Switzerland
;
2
Department of Game Technologies, School of Computer Science, University of Skövde, Skövde, Sweden
;
3
HE-Arc School of Engineering, University of Applied Sciences and Arts Western Switzerland (HES-SO), Espace de l’Europe 11, Neuchâtel, Switzerland
Keyword(s):
Natural Language Processing, Hostage-Taking, Immersion, Negotiation, Decision-Making, Chatbot, Dialogue, LLM, Interactive Content, Virtual Reality, Multimodal Systems.
Abstract:
The advent of Large Language Models (LLMs) has revolutionized digital narration, moving beyond the rigid and time-consuming process of creating conversational trees. These traditional methods required significant multidisciplinary expertise and often disrupted dialogue coherence due to their limited pathways. With LLMs character simulation seems to become accessible and coherent, allowing the creation of dynamic personas from text descriptions. This shift raises the possibility of streamlining content creation, reducing costs and enhancing immersion with interactive dialogues through expansive conversational capabilities. To address related questions, a digital hostage-taking simulation was set up, and this publication reports the results obtained both on the feasibility and on the immersion aspects. This paper is proposed as a twin paper detailing the implementation of a simulation that use an actual mobile phone to communicate with the hostage-taker.