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Digital
Library of the European Council for Modelling and Simulation |
Title: |
Modelling Player Combat Behaviour For NPC
Imitation And Combat Awareness Analysis |
Authors: |
Paul Williamson, Christopher Tubb |
Published in: |
(2021). ECMS 2021,
35th Proceedings DOI: http://doi.org/10.7148/2021 ISSN:
2522-2422 (ONLINE) ISSN:
2522-2414 (PRINT) ISSN:
2522-2430 (CD-ROM) ISBN: 978-3-937436-72-2 Communications of the ECMS , Volume 35, Issue 1, June 2021, United Kingdom |
Citation
format: |
Paul Williamson, Christopher Tubb (2021). Modelling Player
Combat Behaviour For NPC Imitation And Combat
Awareness Analysis, ECMS 2021 Proceedings Edited
By: Khalid Al-Begain, Mauro Iacono,
Lelio Campanile, Andrzej Bargiela European Council for Modeling and Simulation. doi: 10.7148/2021-0205 |
DOI: |
https://doi.org/10.7148/2021-0205 |
Abstract: |
Abstract—NPC
[non-player characters] have progressed over the past two decades, they fulfil a number of different roles, each with different
problems and development techniques. When fulfilling the role typically
reserved for human-players, a problem occurs because they can be identified
as NPC by observing their gameplay behaviours. This has negative consequences when deployed
in a team-based game where eliminations impact game objectives. This research
investigates the key combat characteristics exhibited by players during
certain scenarios, analysing the data acquired
through experiments to determine where generalised
patterns emerge. It also explores the combat awareness of players when NPCs have overly tuned combat skill, and determine how
effective standard game industry techniques are for creating believable NPCs. |
Full
text: |