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Digital Library

of the European Council for Modelling and Simulation

 

Title:

Modelling Player Combat Behaviour For NPC Imitation And Combat Awareness Analysis

Authors:

Paul Williamson, Christopher Tubb

Published in:

 

 

(2021). ECMS 2021, 35th Proceedings
Edited by: Khalid Al-Begain, Mauro Iacono, Lelio Campanile, Andrzej Bargiela, European Council for Modelling and Simulation.

 

DOI: http://doi.org/10.7148/2021

ISSN: 2522-2422 (ONLINE)

ISSN: 2522-2414 (PRINT)

ISSN: 2522-2430 (CD-ROM)

 

ISBN: 978-3-937436-72-2
ISBN: 978-3-937436-73-9(CD)

 

Communications of the ECMS , Volume 35, Issue 1, June 2021,

United Kingdom

 

Citation format:

Paul Williamson, Christopher Tubb (2021). Modelling Player Combat Behaviour For NPC Imitation And Combat Awareness Analysis, ECMS 2021 Proceedings Edited By: Khalid Al-Begain, Mauro Iacono, Lelio Campanile, Andrzej Bargiela European Council for Modeling and Simulation. doi: 10.7148/2021-0205

DOI:

https://doi.org/10.7148/2021-0205

Abstract:

Abstract—NPC [non-player characters] have progressed over the past two decades, they fulfil a number of different roles, each with different problems and development techniques. When fulfilling the role typically reserved for human-players, a problem occurs because they can be identified as NPC by observing their gameplay behaviours. This has negative consequences when deployed in a team-based game where eliminations impact game objectives. This research investigates the key combat characteristics exhibited by players during certain scenarios, analysing the data acquired through experiments to determine where generalised patterns emerge. It also explores the combat awareness of players when NPCs have overly tuned combat skill, and determine how effective standard game industry techniques are for creating believable NPCs.

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