Definition:Real-time multimedia refers to applications in which multimedia data has to be delivered and rendered in real time; it can be broadly classified into interactive multimedia and streaming media.
Multimedia is a term that describes multiple forms of information, including audio, video, graphics, animation, images, text, etc. The best examples are continuous media such as animation, audio and video that are time-based, i.e., each audio sample or video frame has a timestamp associated with it, representing its presentation time. Multimedia data has to be presented in a continuous fashion, in accordance with their associated timestamp. For example, video is typically rendered at 30 frames per second to give the viewers the illusion of smooth motion. As a result, multimedia applications typically have the real-time constraint, i.e., media data has to be delivered and rendered in real time.
Today, with the advances of digital media and networking technologies, multimedia has become...
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[RFC 3550] RTP: A Transport Protocol for Real-Time Applications.
[RFC 3605] Real Time Control Protocol (RTCP) attribute in Session Description Protocol (SDP).
[RFC 2326] RTSP: Real Time Streaming Protocol.
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© 2006 Springer Science+Business Media, Inc.
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Zeng, W., Lan, J. (2006). Real Time Multimedia. In: Furht, B. (eds) Encyclopedia of Multimedia. Springer, Boston, MA. https://doi.org/10.1007/0-387-30038-4_201
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