Abstract
The main problem of virtual art gallery visualization is achieved compromise between a high cost of calculations (a requirement of real-time rendering), and a level of the image realism (the global illumination is needed). The paper analyses various meshing techniques for radiosity method. For one of them (i.e. Discontinuity Meshing) the original method of accurate updating radiosities for new vertices is presented.
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Pietruszka, M., Krzysztofik, M. (2006). MESHING TECHNIQUES FOR GENERATION OF ACCURATE RADIOSITY SOLUTION FOR VIRTUAL ART GALLERY. In: Wojciechowski, K., Smolka, B., Palus, H., Kozera, R., Skarbek, W., Noakes, L. (eds) Computer Vision and Graphics. Computational Imaging and Vision, vol 32. Springer, Dordrecht. https://doi.org/10.1007/1-4020-4179-9_163
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DOI: https://doi.org/10.1007/1-4020-4179-9_163
Publisher Name: Springer, Dordrecht
Print ISBN: 978-1-4020-4178-5
Online ISBN: 978-1-4020-4179-2
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