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DEFORMATION AND COMPOSITION OF SHADOW FOR VIRTUAL STUDIO

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Computer Vision and Graphics

Part of the book series: Computational Imaging and Vision ((CIVI,volume 32))

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Abstract

This paper proposes a new method to create realistic composition images using the shadow extracted from the real images for the virtual studio. To represent the shadow of human on the floor of the virtual space, the real image is separated the human and shadow, and the shadow matched to the color of the virtual space is composed. Next, to represent the shadow on the virtual object, the deformed shadow is projected on the virtual object. The results show the effectiveness of the proposed method to represent the shadow for the virtual studio.

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REFERENCES

  1. Y. Yamanouchi, H. Mitsumine, T. Fukaya, M. Kawakita, S. Inoue, M. Hayashi: “Real Space-based Virtual Studio -Seamless Synthesis of a Real Set Image with a Virtual Image -”, Journal of ITE, vol.57, No.6, pp.89–94 (2003)(in Japanese)

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  2. Yung-Yu Chuang, Dan B Goldman, David H. Salesin: “Shadow Matting and Compositing”, ACM SIGGRAPH, vol. 22, No. 3, pp. 494–500 (2003)

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  3. Paul. Debevec: “A Lighting Reproduction Approach to Live-Action Compositing”, ACM Trans. on Graphics 21(3), pp.547–556 (2002)

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© 2006 Springer

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Manabe, Y., Yamamoto, M., Chihara, K. (2006). DEFORMATION AND COMPOSITION OF SHADOW FOR VIRTUAL STUDIO. In: Wojciechowski, K., Smolka, B., Palus, H., Kozera, R., Skarbek, W., Noakes, L. (eds) Computer Vision and Graphics. Computational Imaging and Vision, vol 32. Springer, Dordrecht. https://doi.org/10.1007/1-4020-4179-9_45

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  • DOI: https://doi.org/10.1007/1-4020-4179-9_45

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-1-4020-4178-5

  • Online ISBN: 978-1-4020-4179-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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