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HARDWARE IMPLEMENTATION OF EWA For Point-Based Three-Dimensional Graphics Rendering

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Computer Vision and Graphics

Part of the book series: Computational Imaging and Vision ((CIVI,volume 32))

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Abstract

This paper presents a novel algorithm for rasterization of circular scene elements projected as ellipses, suitable for hardware acceleration of pointbased scene rendering. The algorithm is based on the screen space Elliptical Weighted Average (EWA) filter, promising high quality rendering, support for transparent objects, screen space and texture space antialiasing, etc.

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REFERENCES

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© 2006 Springer

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Herout, A., Zemčík, P., Reptin, J. (2006). HARDWARE IMPLEMENTATION OF EWA For Point-Based Three-Dimensional Graphics Rendering. In: Wojciechowski, K., Smolka, B., Palus, H., Kozera, R., Skarbek, W., Noakes, L. (eds) Computer Vision and Graphics. Computational Imaging and Vision, vol 32. Springer, Dordrecht. https://doi.org/10.1007/1-4020-4179-9_85

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  • DOI: https://doi.org/10.1007/1-4020-4179-9_85

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-1-4020-4178-5

  • Online ISBN: 978-1-4020-4179-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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