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DYNAMIC SHADOWMAP REGENERATION WITH EXTENDED DEPTH BUFFERS

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Computer Vision and Graphics

Part of the book series: Computational Imaging and Vision ((CIVI,volume 32))

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Abstract

The original shadow mapping algorithm grants that construction of the light's depth buffer and the screen rendering are sequential jobs that cannot be interlaced.

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REFERENCES

  1. L. Williams, Casting curved shadows on curved surfaces, Computer Graphics (SIGGRAPH 78 Proceedings), Vol. 12(3), p. 270–274, August 1978.

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  2. H. Zhang, Forward shadow mapping, University of North Carolina at Chapel Hill, Eurographics Workshop on Rendering 1998, July 1998.

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  3. P. S. Heckbert, Fundamentals of texture mapping and image, masters thesis, Dept. of EECS, University of California, Berkeley, Technical Report No. UCB/CSD 89/516, June 1989.

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  4. A. Woo, P. Poulin, A. Fournier, A survey of shadow algorithms, IEEE Computer Graphics and Applications, Vol. 10(6), p. 13–32, November 1990.

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© 2006 Springer

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Wcislo, R., Bigaj, R. (2006). DYNAMIC SHADOWMAP REGENERATION WITH EXTENDED DEPTH BUFFERS. In: Wojciechowski, K., Smolka, B., Palus, H., Kozera, R., Skarbek, W., Noakes, L. (eds) Computer Vision and Graphics. Computational Imaging and Vision, vol 32. Springer, Dordrecht. https://doi.org/10.1007/1-4020-4179-9_87

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  • DOI: https://doi.org/10.1007/1-4020-4179-9_87

  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-1-4020-4178-5

  • Online ISBN: 978-1-4020-4179-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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