Abstract
The original shadow mapping algorithm grants that construction of the light's depth buffer and the screen rendering are sequential jobs that cannot be interlaced.
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Wcislo, R., Bigaj, R. (2006). DYNAMIC SHADOWMAP REGENERATION WITH EXTENDED DEPTH BUFFERS. In: Wojciechowski, K., Smolka, B., Palus, H., Kozera, R., Skarbek, W., Noakes, L. (eds) Computer Vision and Graphics. Computational Imaging and Vision, vol 32. Springer, Dordrecht. https://doi.org/10.1007/1-4020-4179-9_87
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DOI: https://doi.org/10.1007/1-4020-4179-9_87
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