Abstract
This paper proposes a new approach to a rarely investigated topic: How can the emergence of new agents in social life be modeled. It proceeds in two steps. First a set of general simulation features needed to embed the notion of emergence are developed. Then it is shown how these challenges could be met by the use of a certain simulation environment called HE (Human Evolution). It turns out that not only specification and information structures used in HE are radically different from other contemporary approaches, but that the nature of results too leads researchers in a new – in my opinion highly prosperous – direction.
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Hanappi, G. (2000). Modeling the Emergence of Social Entities. In: Kopacek, P., Moreno-Díaz, R., Pichler, F. (eds) Computer Aided Systems Theory - EUROCAST’99. EUROCAST 1999. Lecture Notes in Computer Science, vol 1798. Springer, Berlin, Heidelberg. https://doi.org/10.1007/10720123_25
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DOI: https://doi.org/10.1007/10720123_25
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