Abstract
It seems apparent that the marketplace for entertainment products is diversifying in response to the technical possibilities for content distribution via the Internet. Research has been conducted and new business models have been proposed harnessing digital distribution to provide the consumer with new ways to access content. Examples include previews, rentals and so on. Far more flexible usage of content is also promised with the arrival of a plethora of new digital devices such as computers, portable digital audio players and entertainment servers in the home. Content providers recognise these trends as opportunities and have for some time been working to deliver market offerings as perceived opportunities emerge.
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© 2003 Springer-Verlag Berlin Heidelberg
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Gooch, R. (2003). Requirements for DRM Systems. In: Becker, E., Buhse, W., Günnewig, D., Rump, N. (eds) Digital Rights Management. Lecture Notes in Computer Science, vol 2770. Springer, Berlin, Heidelberg. https://doi.org/10.1007/10941270_3
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DOI: https://doi.org/10.1007/10941270_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-40465-1
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