Abstract
MPEG-4 is a multimedia standard which basically defines an innovative object-based encoding/decoding scheme for audio-visual scene. It provides a set of powerful tools for content authors, network service providers and end users. In this article, we discussed the possible applicability of MPEG-4 technologies in the Distributed Virtual Environment (DVE), based on the analysis of the essential requirements of DVE. An application example, i.e., Collaborative Virtual Disassembly is introduced afterward.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Churchill, E.F., Snowdon, D., Munro, A. (eds.): Collaborative Virtual Environments. Springer, London (2001)
Singhal, S., Zyda, M.: Networked Virtual Environments - Design and Implementation. Addison-Wesley, New York (1999)
Koenen, R.: MPEG-4 Overview, ISO/IEC JTC1/SC29/WG11 N4668 (March 2002)
ISO/IEC 14496-1, Information Technology-Coding of audio-visual objects, Part 1: Systems (January 1999)
Mo, J., Zhang, Q., Gadh, R.: Virtual Disassembly. International Journal of CAD/CAM 2, 29–37 (2002)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Zhang, Q., Chen, T., Mo, J. (2005). Application of MPEG-4 in Distributed Virtual Environment. In: Gervasi, O., et al. Computational Science and Its Applications – ICCSA 2005. ICCSA 2005. Lecture Notes in Computer Science, vol 3480. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11424758_100
Download citation
DOI: https://doi.org/10.1007/11424758_100
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-25860-5
Online ISBN: 978-3-540-32043-2
eBook Packages: Computer ScienceComputer Science (R0)