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Qualitative Model of Game Theory

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Modeling Decisions for Artificial Intelligence (MDAI 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3558))

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Abstract

This paper studies the notion of qualitative game theory in the context of multi-agent decision making. We use logic programs with ordered disjunction (LPODs), invented by Brewka, as representation and reasoning language for strategic form of games. Structure and rules of a game are represented as a LPODin which preferences of players are encoded as ordered disjunctive rules. Solution of a game is defined in terms of equilibria such that preferred answer sets of a LPOD representing a game correspond exactly to respective types of equilibria of the game. We also discuss games in which rules have been changed or players are wrong informed about the rules of a game.

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© 2005 Springer-Verlag Berlin Heidelberg

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Graboś, R. (2005). Qualitative Model of Game Theory. In: Torra, V., Narukawa, Y., Miyamoto, S. (eds) Modeling Decisions for Artificial Intelligence. MDAI 2005. Lecture Notes in Computer Science(), vol 3558. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11526018_6

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  • DOI: https://doi.org/10.1007/11526018_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-27871-9

  • Online ISBN: 978-3-540-31883-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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