Abstract
A dramatic increase in the development of technology-based teaching and learning has been witnessed in the past decade. Many universities and corporations have started to rethink the design and implementation of learning systems. In particular, these systems do not have powerful multimedia retrieval features for responding to student enquiries based on individual students’ background and interests. In this paper, we present a SMIL-based approach to manage text, graphics, audios, and videos for incorporating computer games on personalized media-based course materials to satisfy the needs of individual students. In particular, we incorporate computer games in the personalized course materials so as to further promote learning interest, motivate thinking, and retain students learning on the Internet. The facilities and capabilities of user profiles, XML, game engine, and SMIL are incorporated and utilized in a prototype system that has been presented by RealOne on the PC platform.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Pimentel, M.G.C., Abowd, G.D., Ishiguro, Y.: Linking by Interacting: a Paradigm for Authoring Hypertext. In: Proceedings of ACM Hypertext (May 2000)
Mukhopadhyay, S., Smith, B.: Passive Capture and Structuring of Lectures. In: Proceedings of ACM Multimedia, October, pp. 477–487 (1999)
Stern, M., Steinberg, J., Lee, H.I., Padhye, J., Kurose, J.F.: MANIC: Multimedia Asynchronous Networked Individualized Courseware. In: Proceedings of Educational Multimedia and Hypermedia, pp. 1002–1007 (1997)
Leung, E., Li, Q.: Dynamic Conceptual Network Mechanism for a Web-based Authoring System. In: Chung, C.-W., Kim, C.-k., Kim, W., Ling, T.-W., Song, K.-H. (eds.) HSI 2003. LNCS, vol. 2713, pp. 442–453. Springer, Heidelberg (2003)
Leung, E., Li, Q.: XML-based agent communication in a distributed learning environment. In: Liu, W., Shi, Y., Li, Q. (eds.) ICWL 2004. LNCS, vol. 3143, pp. 136–146. Springer, Heidelberg (2004)
Leung, E., Li, Q.: Towards a Personalized eLearning System. Encyclopedia of International Computer-Based Learning (To be published by Ideas Pub. in 2005)
IEEE Standard 1484.12.1 for Learning Object Metadata, http://Itsc.ieee.org/wg12
Riley, G.: CLIPS, A Tool for Building Expert Systems, http://www.ghg.net/clips/CLIPS.html
Saaty, T.L.: The Analytic Hierarchy Process. McGraw Hill, New York (1980)
Jonassen, D.H.: Supporting Communities of Learners with Technology: A Vision for Integrating Technology with Learning in Schools. Educational Technology 35(2), 60–63 (1995)
Lesser, V.R.: Cooperative Multiagent Systems: A Personal View of the State of the Art. IEEE Transactions on Knowledge and Data Engineering 11(11) (January –February1999)
Johnson, D.W., Johnson, R.T.: Cooperative learning: where we have been, where we are going. Cooperative Learning and College Teaching 3(2) (Winter 1993)
Duffield, N., Ramakrishnan, K., Reibman, A.S.: An Algorithm for Smoothed Adaptive Video over Explicit Rate Networks. IEEE Transactions on Networking 6, 717–728 (1998)
Goncalves, P.A.S., Rezende, J.F., Duarte, O.C.M.B.: An Active Service for Multicast Video Distribution. Journal of the Brazilian Computer Society 7, 43–51 (2000)
BECTA, Computer Games in Education Project (CGE). British Educational Communications and Technology Agency (2001), Available online: http://www.becta.org.uk/technology/software/curriculum/computergames/index.html
Kirriemuir, J.: Video Gaming, Education and Digital Learning Technologies: D-Lib Magazine. Vol. 8(2) (February 2002), Available online: http://www.dlib.org/dlib/february02/kirriemuir/02kirriemuir.html
Avedon, E., Sutton-Smith, B.: The Study of Games: A Source Book. Teachers College. Columbia University. Robert E. Krieger Publishing, Huntington (1979)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Leung, E.W.C., Li, F.W.B., Li, Q., Lau, R.W.H. (2005). SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials. In: Shimojo, S., Ichii, S., Ling, TW., Song, KH. (eds) Web and Communication Technologies and Internet-Related Social Issues - HSI 2005. HSI 2005. Lecture Notes in Computer Science, vol 3597. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11527725_28
Download citation
DOI: https://doi.org/10.1007/11527725_28
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-27830-6
Online ISBN: 978-3-540-31808-8
eBook Packages: Computer ScienceComputer Science (R0)