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SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials

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Web and Communication Technologies and Internet-Related Social Issues - HSI 2005 (HSI 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3597))

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Abstract

A dramatic increase in the development of technology-based teaching and learning has been witnessed in the past decade. Many universities and corporations have started to rethink the design and implementation of learning systems. In particular, these systems do not have powerful multimedia retrieval features for responding to student enquiries based on individual students’ background and interests. In this paper, we present a SMIL-based approach to manage text, graphics, audios, and videos for incorporating computer games on personalized media-based course materials to satisfy the needs of individual students. In particular, we incorporate computer games in the personalized course materials so as to further promote learning interest, motivate thinking, and retain students learning on the Internet. The facilities and capabilities of user profiles, XML, game engine, and SMIL are incorporated and utilized in a prototype system that has been presented by RealOne on the PC platform.

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© 2005 Springer-Verlag Berlin Heidelberg

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Leung, E.W.C., Li, F.W.B., Li, Q., Lau, R.W.H. (2005). SMIL-Based eLearning Wrapper for Incorporating Computer Games on Personalized Multimedia Course Materials. In: Shimojo, S., Ichii, S., Ling, TW., Song, KH. (eds) Web and Communication Technologies and Internet-Related Social Issues - HSI 2005. HSI 2005. Lecture Notes in Computer Science, vol 3597. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11527725_28

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  • DOI: https://doi.org/10.1007/11527725_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-27830-6

  • Online ISBN: 978-3-540-31808-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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