Abstract
This research work not only proposes a deep insight to initiative and vivid concept modeling which makes use of several techniques like flash animation, rolling image-based introduction, virtual experiment, etc., but also explores the potential integration of synthetic characters with virtual learning environment to better simulate the social interaction and social awareness. Through analysis of constructivist learning theory, we present a new learning strategy with pedagogical agent. Based on this strategy, we take CG course in practice as an example to implement our multi-user application for individual learning and collaborative learning. Experiment results show that learning attraction, especially some difficult concept understanding, is very inspiring, and learning result is hopefully improved.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
De Abreu, A., Rodriguez, O., Matteo, A.: Analysis and Design of Virtual Reality Applications in the WEB: A Case of Study. In: the Proceedings of IV, pp. 322–327 (1999)
Andrew, C., Rob, V.: Exchange Learning to share learning: an exploration of methods to improve and share learning. A report prepared for the UK Commission for Health Improvement (2003)
McInnerney, J.M., Roberts, T.S.: Online Learning: Social Interaction and the Creation of a Sense of Community. Educational Technology & Society 7(3), 73–81 (2004)
Slavin, R.E.: Cooperative Learning. Longman, New York (1983)
Brooks, M., Brooks, J.: In Search of Understanding: the Case for Constructivist Classrooms. Alexandra, VA:ASCD (1995)
El-Hindi, Amelia, E., Leu, J., Donald, J.: Beyond classroom boundaries: constructivist teaching with the Internet. Reading Teacher, 694–701 (1991)
He, K.K.: Constructivism – The basic theory of innovate traditional teaching. Subject education (1998) (in Chinese)
Hu, W.H., Zhu, J.J., Pan, Z.G.: Learning By Doing: A Case for Constructivist Virtual Learning Environment. In: the Proceedings of Eurographics Education Program, pp. 6–15 (2003)
Clark, E., Jacek, B.: Autonomous agents as synthetic characters. AI Magazine (1998)
Bruce, B., Marc, D., Yuri, A.I., et al.: Integrated learning for interactive synthetic characters. In: the Proceedings of SIGGRAPH, pp. 417–426 (2002)
Burke, R., Isla, D., Downie, M., et al.: Creature Smarts: The Art and Architecture of a Virtual Brain. In: the Proceedings of GDC, pp. 147–166 (2001)
ISO/IEC1 4772-1:1997, VRML97 International Standard (1997), http://www.vrml.org
External Authoring Interface Working Group (1998), http://www.vrml.org/WorkingGroups/vrml-eai.html
Pan, Z.G., Shi, J.Y.: Virtual Reality Technology Development in China: An Overview. The International Journal of Virtual Reality 4(3), 2–10 (2000)
Massakuni, K.M., Kirner, C., Serique, M., et al.: Collaborative Virtual Environment of Teaching using VRML and JAVA. In: the Proceedings of SCI 2001 (2001)
Blaxxun Company, http://www.blaxxun.com
Pan, Z.G., Zhu, J.J., Hu, W.H.: Interactive Learning of CG in Networked Virtual Environments. Computers & Graphics 29(2) (2005)
VNET. A Multi-user system on the Internet Introduction, http://www.csclub.uwaterloo.ca/u/sfwhite/vnet/
Allan, C.: Situated Learning and the Culture of Learning. Education Researches 18(1), 32–42 (1989)
Fisher, S.S., Fraser, G.: Real-time interactive graphics: Intelligent virtual worlds continue to develop. Computer Graphics 32(3) (1998)
Carlsson, C., Hagsand, O.: DIVE- A Multi User Virtual Reality System. In: the Proceedings of IEEE VRAIS, pp. 394–400 (1993)
Zhu, J.J., Hu, W.H., Pan, Z.G.: Design and implementation of Virtual Multimedia Classroom. Journal of CAD&CG 16(1), 73–79 (2004) (in Chinese)
Michael, L., Mark, D.I.: A Conceptual Framework for Agent Definition and Development. The Computer Journal 44(1), 1–20 (2001)
Shi, J.Y., Pan, Z.G.: China: Computer Graphics Education Available at Universities, Institutes and Training Centers. Computer Graphics 31(3), 7–9 (1999)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Pan, Z., Zhu, J., Zhang, M., Hu, W. (2005). Collaborative Virtual Learning Environment Using Synthetic Characters. In: Lau, R.W.H., Li, Q., Cheung, R., Liu, W. (eds) Advances in Web-Based Learning – ICWL 2005. ICWL 2005. Lecture Notes in Computer Science, vol 3583. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11528043_38
Download citation
DOI: https://doi.org/10.1007/11528043_38
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-27895-5
Online ISBN: 978-3-540-31716-6
eBook Packages: Computer ScienceComputer Science (R0)