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On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games

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Networking and Mobile Computing (ICCNMC 2005)

Part of the book series: Lecture Notes in Computer Science ((LNCCN,volume 3619))

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Abstract

Recently, peer-to-peer infrastructure has been proposed to support massively multiplayer games in the literature. However, when underlying network partitions due to network outages, the game world will partition into several parallel game worlds and it is difficult and costly to merge them when the network partitions disappear. Existing approaches resort to a centralized server to arbitrate. Aiming at mitigating the effects brought by network partitions, we propose a fully distributed algorithm based on state-stack matching. Our theoretical analysis and numerical results show that our approach can resolve the merging issue at the least loss of game states with high probability.

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© 2005 Springer-Verlag Berlin Heidelberg

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He, Y., Zhang, Y., Guo, J. (2005). On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games. In: Lu, X., Zhao, W. (eds) Networking and Mobile Computing. ICCNMC 2005. Lecture Notes in Computer Science, vol 3619. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11534310_52

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  • DOI: https://doi.org/10.1007/11534310_52

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28102-3

  • Online ISBN: 978-3-540-31868-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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