Abstract
In this paper, a smart client model tailored for online game on portable devices is presented. Based on the context of game environment, server-side programming paradigm and smart deployment techniques are proposed to address the problems that emerge in online mobile game development. Network traffic issues of such a model are also discussed in this paper. An illustrative example is given in the last part of the paper.
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© 2005 Springer-Verlag Berlin Heidelberg
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Ke, H., Zhang, H., Chen, C. (2005). Smart Client Techniques for Online Game on Portable Device. In: Wu, Z., Chen, C., Guo, M., Bu, J. (eds) Embedded Software and Systems. ICESS 2004. Lecture Notes in Computer Science, vol 3605. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11535409_41
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DOI: https://doi.org/10.1007/11535409_41
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-28128-3
Online ISBN: 978-3-540-31823-1
eBook Packages: Computer ScienceComputer Science (R0)