Skip to main content

Smart Client Techniques for Online Game on Portable Device

  • Conference paper
Embedded Software and Systems (ICESS 2004)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3605))

Included in the following conference series:

Abstract

In this paper, a smart client model tailored for online game on portable devices is presented. Based on the context of game environment, server-side programming paradigm and smart deployment techniques are proposed to address the problems that emerge in online mobile game development. Network traffic issues of such a model are also discussed in this paper. An illustrative example is given in the last part of the paper.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Fowler, M.: UML Distilled, 3rd edn. Addison Wesley, Reading (2003)

    Google Scholar 

  2. Housel, et al.: WebExpress: A system for optimizing Web browsing in a wireless environment. In: Proceedings of the 2nd Annual International Conference on Mobile Computing and Networking

    Google Scholar 

  3. Jing, et al.: Client-Server Computing in Mobile Environments. ACM Computing Surveys 31(2) (June 1999)

    Google Scholar 

  4. Modiano: An adaptive algorithm for optimizing the packet size used in wireless ARQ protocols. Wireless Networks 5, 279–286 (1999)

    Google Scholar 

  5. Satyanrayanan, et al.: Coda: A highly available file system for a distributed workstation environment. IEEE Transaction on Computing 39(4), 447–459 (1990)

    Article  Google Scholar 

  6. Truman, et al.: The InfoPad Multimedia Terminal. IEEE Transactions On Computers 47(10) (October 1998)

    Google Scholar 

  7. Woodcock, et al.: Using Z, Specification, Refinement and Proof. Prentice Hall, Englewood Cliffs (1996)

    MATH  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Ke, H., Zhang, H., Chen, C. (2005). Smart Client Techniques for Online Game on Portable Device. In: Wu, Z., Chen, C., Guo, M., Bu, J. (eds) Embedded Software and Systems. ICESS 2004. Lecture Notes in Computer Science, vol 3605. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11535409_41

Download citation

  • DOI: https://doi.org/10.1007/11535409_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28128-3

  • Online ISBN: 978-3-540-31823-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics