Abstract
This paper reports on a research project we have been conducting for two years since 2003, which aims at “integrating Case Method and Business Gaming.” This research proposes a new gaming structure model. In this model, we structuralize the decision-making area of corporate managers and build a framework to implement it as a business game. The model also contains a method to quantitatively express a corporate structure which is a mixture of middle-term business policies and short-term business operations. We use this model to develop a business game that simulates a case of “Asahi Super-Dry” to demonstrate that Business Gaming is able to deal with the qualitative decision-making area, as well as the conventional quantitative operation area.
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References
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Nakano, K., Terano, T. (2005). A Case-Oriented Game for Business Learning. In: Khosla, R., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based Intelligent Information and Engineering Systems. KES 2005. Lecture Notes in Computer Science(), vol 3684. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11554028_109
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DOI: https://doi.org/10.1007/11554028_109
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-28897-8
Online ISBN: 978-3-540-31997-9
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