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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3684))

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Abstract

This paper reports on a research project we have been conducting for two years since 2003, which aims at “integrating Case Method and Business Gaming.” This research proposes a new gaming structure model. In this model, we structuralize the decision-making area of corporate managers and build a framework to implement it as a business game. The model also contains a method to quantitatively express a corporate structure which is a mixture of middle-term business policies and short-term business operations. We use this model to develop a business game that simulates a case of “Asahi Super-Dry” to demonstrate that Business Gaming is able to deal with the qualitative decision-making area, as well as the conventional quantitative operation area.

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References

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© 2005 Springer-Verlag Berlin Heidelberg

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Nakano, K., Terano, T. (2005). A Case-Oriented Game for Business Learning. In: Khosla, R., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based Intelligent Information and Engineering Systems. KES 2005. Lecture Notes in Computer Science(), vol 3684. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11554028_109

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  • DOI: https://doi.org/10.1007/11554028_109

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28897-8

  • Online ISBN: 978-3-540-31997-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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