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An Interaction Interface for Multiple Agents on Shared 3D Display

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Cooperative Design, Visualization, and Engineering (CDVE 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3675))

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Abstract

In the multi-user VR game, wide stereoscopic display is an important component that supports immersion and perception to the gamer. Because the space in front of the display allows multi-participants to collaborate and guarantees view with the entire field of view for each user. This paper describes a method to integrate user interfaces for interactions among users wear VR devices on wide stereoscopic display. The key technologies of our proposed system include the problems of coordination with various devices to treat user events in real-time, synchronization of PC clusters which renders the VR contents, and seamless display of multi-channel display surfaces. To accomplish this, we propose a VR game display platform composed of multi-projectors, stereoscopic see-through head mounted device, and gesture recognition system for collaborative interactions. Our preliminary results showed that the proposed strategy well suits high resolution application at real-time frame rate for VR game.

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© 2005 Springer-Verlag Berlin Heidelberg

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Choi, Jd., Hwang, CJ. (2005). An Interaction Interface for Multiple Agents on Shared 3D Display. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2005. Lecture Notes in Computer Science, vol 3675. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11555223_8

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  • DOI: https://doi.org/10.1007/11555223_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-28948-7

  • Online ISBN: 978-3-540-31976-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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