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Strategy and Communication in Robotic Soccer Game

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Computer Aided Systems Theory – EUROCAST 2005 (EUROCAST 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3643))

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Abstract

We describe the key components of our game strategy for robot soccer [3] in detail. The game can be represented as a trajectory in so-called the virtual grid. The virtual grid generally allows us to reduce data volume for easy description of player motion and subsequently for controlling the game or for learning game strategies. The natural coordinate system is provided be accurate optical sensing of the subject position using lens optical transformations and the CCD camera. This natural coordinate system can be easily mapped to a virtual grid.

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References

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  2. Horák, B., Obitko, M., Smid, J., Snášel, V.: Communication in Robotic Soccer Game. In: The 2004 International Conference on Communications in Computing CIC 2004/PSMP, Las Vegas, Nevada, USA, June 21-24, pp. 295–301. CSREA Press (2004)

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© 2005 Springer-Verlag Berlin Heidelberg

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Horák, B., Obitko, M., Smid, J., Snášel, V. (2005). Strategy and Communication in Robotic Soccer Game. In: Moreno Díaz, R., Pichler, F., Quesada Arencibia, A. (eds) Computer Aided Systems Theory – EUROCAST 2005. EUROCAST 2005. Lecture Notes in Computer Science, vol 3643. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11556985_74

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  • DOI: https://doi.org/10.1007/11556985_74

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29002-5

  • Online ISBN: 978-3-540-31829-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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