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Agents from Reality

  • Conference paper
Entertainment Computing - ICEC 2005 (ICEC 2005)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 3711))

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Abstract

A fish tank is established in a cyberspace based on a real world in which autonomous fish agents, generated from images captured in an actual world, swim. The behavior of each fish is determined by an emotional model that reflects personality according to encountered events and user interactions.

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References

  1. Galyean, T., et al.: Virtual fishtank. In: Conference Abstracts and Applications. SIGGRAPH Enhanced Realities, p. 116 (1998)

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  2. Schodl, A., Szeliski, R., Salesin, D.H., Essa, I.: Video Textures, Computer Graphics. In: Proceedings, Annual Conference Series (Proc. of SIGGRAPH), pp. 489–498 (2000)

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  3. Kovar, L., Gleicher, M., Pighin, F.: Motion Graphs. ACM Transactions on Graphics (Proc. of SIGGRAPH) 21(3), 473–482 (2002)

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© 2005 IFIP International Federation for Information Processing

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Asai, K., Hattori, A., Yamashita, K., Nishimoto, T., Kitamura, Y., Kishino, F. (2005). Agents from Reality. In: Kishino, F., Kitamura, Y., Kato, H., Nagata, N. (eds) Entertainment Computing - ICEC 2005. ICEC 2005. Lecture Notes in Computer Science, vol 3711. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11558651_52

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  • DOI: https://doi.org/10.1007/11558651_52

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29034-6

  • Online ISBN: 978-3-540-32054-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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