Skip to main content

Learning in a Multi-agent Approach to a Fish Bank Game

  • Conference paper
Multi-Agent Systems and Applications IV (CEEMAS 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3690))

  • 1249 Accesses

Abstract

In this paper application of symbolic, supervised learning in a multi-agent system is presented. As an environment Fish Bank game is used. Agents represent players that manage fishing companies. Rule induction algorithm is applied to generate ship allocation rules. In this article system architecture and learning process are described and preliminary experimental results are presented. Results show that learning agent performance increases significantly when new experience is taken into account.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Kitano, H., et al.: The RoboCup synthetic agent challenge 1997. In: International Joint Conference on Artificial Intelligence (IJCAI 1997), Nagoya, Japan, pp. 24–29 (1997)

    Google Scholar 

  2. Lashkari, Y., Metral, M., Maes, P.: Collaborative interface agents. In: AAAI, pp. 444–449 (1994)

    Google Scholar 

  3. Tesfatsion, L.: Agent-based computational economics: Growing economies from the bottom up. Artificial Life 8(1), 55–82 (2001)

    Article  MathSciNet  Google Scholar 

  4. Stolfo, S.J., Prodromidis, A.L., Tselepis, S., Lee, W., Fan, D.W., Chan, P.K.: Jam: Java agents for meta-learning over distributed databases. In: KDD, pp. 74–81 (1997)

    Google Scholar 

  5. Kozlak, J., Demazeau, Y., Bousquet, F.: Multi-agent system to model the fishbanks game process. In: The First International Workshop of Central and Eastern Europe on Multi-Agent Systems (CEEMAS 1999), St. Petersburg (1999)

    Google Scholar 

  6. Meadows, D., Iddman, T., Shannon, D.: Fish Banks, LTD: Game Administrator’s Manual. Laboratory of Interactive Learning, University of New Hampshire, Durham, USA (1993)

    Google Scholar 

  7. Sniezynski, B.: Rule induction in a fish bank multiagent system. Technical Report 1, AGH University of Science and Technology, Institute of Computer Science (2005)

    Google Scholar 

  8. Hardin, G.: The tragedy of commons. Science 162, 1243–1248 (1968)

    Article  Google Scholar 

  9. Wojtusiak, J.: AQ21 User’s Guide. Reports of the Machine Learning and Inference Laboratory, MLI 04-3. George Mason University, Fairfax, VA (2004)

    Google Scholar 

  10. Michalski, R.S.: Attributional Calculus: A Logic and Representation Language for Natural Induction. Reports of the Machine Learning and Inference Laboratory, MLI 04-2. George Mason University (2004)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Śnieżyński, B., Koźlak, J. (2005). Learning in a Multi-agent Approach to a Fish Bank Game. In: Pěchouček, M., Petta, P., Varga, L.Z. (eds) Multi-Agent Systems and Applications IV. CEEMAS 2005. Lecture Notes in Computer Science(), vol 3690. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11559221_62

Download citation

  • DOI: https://doi.org/10.1007/11559221_62

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29046-9

  • Online ISBN: 978-3-540-31731-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics