Abstract
In this paper an interactive 3D virtual amusement land supporting user’s interactivity with various virtual contents is presented for increasing reality and immersion of a virtual park. Most existing 2D amusement contents provide less interactivity and reality than the proposed one does. This method enables users to navigate virtual space actively and to experience virtual contents on real-time rendering.
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© 2005 Springer-Verlag Berlin Heidelberg
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Chin, S. (2005). Highly Interactive Interface for Virtual Amusement Land Deriving Active Participation of Users. In: Tao, J., Tan, T., Picard, R.W. (eds) Affective Computing and Intelligent Interaction. ACII 2005. Lecture Notes in Computer Science, vol 3784. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11573548_108
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DOI: https://doi.org/10.1007/11573548_108
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29621-8
Online ISBN: 978-3-540-32273-3
eBook Packages: Computer ScienceComputer Science (R0)