Abstract
We have built eMoto, a mobile service for sending and receiving affective messages, with the explicit aim of addressing the inner experience of emotions. eMoto is a designed artifact that carries emotional experiences only achieved through interaction. Following on the theories of embodiment, we argue emotional experiences can not be design in only design for. eMoto is the result of a user-centered design approach, realized through a set of initial brainstorming methods, a persona, a Laban-analysis of body language and a two-tiered evaluation method. eMoto is not a system that could have been designed from theory only, but require an iterative engagement with end-users, however, in combination with theoretical work. More specifically, we will show how we have managed to design an ambiguous and open system that allows for users’ emotional engagement.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Cassell, J.: A Framework for Gesture Generation and Interpretation. In: Cipolla, R., Pentlan, A. (eds.) Computer Vision in Human Machine Interaction. Cambridge University Press, New York (1998)
Cooper, A.: The Inmates are Running the Asylum. Sams Publishing, USA (1999)
Damasio, A.R.: Descartes’ Error: Emotion, Reason and the Human Brain. Grosset/Putnam, New York (1994)
Davidson, R.J., Scherer, K.R., Goldsmith, H.H.: Handbook of Affective Sciences, Oxford, USA (2003)
Davidson, R.J., Pizzagalli, D., Nitschke, J.B., Kalin, N.H.: Parsing the subcomponents of emotion and disorders of emotion: perspectives from affective neuroscience. In: Davidson, R.J., Scherer, K.R., Goldsmith, H.H. (eds.) Handbook of Affective Sciences (2003)
Dourish, P.: Where the action is. In: The Foundations of embodied Interaction. MIT Press, Cambridge (2001)
Fagerberg, P., Ståhl, A., Höök, K.: Designing gestures for affective input: an analysis of shape, effort and valence. In: Proceedings of Mobile Ubiquitous and Multimedia, MUM 2003, Norrköping, Sweden (2003)
Gaver, W., Beaver, J., Benford, S.: Ambiguity as a Resource for Design. In: Proceedings of the conference on Human factors in computing systems, pp. 233–240. ACM Press, New York (2003)
Höök, K., Sengers, P., Andersson, G.: Sense and Sensibility: Evaluation and Interactive Art. In: Proceedings of the conference on Human factors in computing system (CHI 2003), Ft. Lauderdale, Florida, USA (2003)
Höök, K.: User-Centred Design and Evaluation of Affective Interfaces. In: Ruttkay, Z., Pelachaud, C. (eds.) From Brows to Trust: Evaluating Embodied Conversational Agents. Published in the Human-Computer Interaction Series, vol. 7. Kluwer, Dordrecht (2004)
Ishii, H., Ullmer, B.: Tangible bits: Towards seam-less interfaces between people, bits and atoms. In: Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 234–241. ACM Press, New York (1997)
Paiva, A., Costa, M., Chaves, R., Piedade, M., Mourão, D., Sobral, D., Höök, K., Andersson, G., Bullock, A.: SenToy: an Affective Sympathetic Interface. International Journal of Human Computer Studies 59(1-2), 227–235 (2003)
Picard, R.: Affective Computing. MIT Press, Cambridge (1997)
Sundström, P., Ståhl, A., Höök, K.: eMoto – Affectively Involving both Body and Mind. In: Extended Abstracts CHI 2005, Portland, Oregon, USA (2005)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Sundström, P., Ståhl, A., Höök, K. (2005). A User-Centered Approach to Affective Interaction. In: Tao, J., Tan, T., Picard, R.W. (eds) Affective Computing and Intelligent Interaction. ACII 2005. Lecture Notes in Computer Science, vol 3784. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11573548_119
Download citation
DOI: https://doi.org/10.1007/11573548_119
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-29621-8
Online ISBN: 978-3-540-32273-3
eBook Packages: Computer ScienceComputer Science (R0)