Abstract
The Nintendo DSTM is a hand held game computer that includes a small sketch pad as one of it input modalities. We discuss the possibilities for recognition of simple line drawing on this device, with focus of attention on robustness and real-time behavior. The results of our experiments show that with devices that are now becoming available in the consumer market, effective image recognition is possible, provided a clear application domain is selected. In our case, this domain was the usage of simple images as input modality for computer games that are typical for small hand held devices.
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© 2005 Springer-Verlag Berlin Heidelberg
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Poel, M., Zwiers, J., Nijholt, A., de Jong, R., Krooman, E. (2005). Drawings as Input for Handheld Game Computers. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_12
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DOI: https://doi.org/10.1007/11590323_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30509-5
Online ISBN: 978-3-540-31651-0
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