Skip to main content

Discovering the European Heritage Through the ChiKho Educational Web Game

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3814))

Abstract

The rapid success of the Internet has spurred a continuous development of web-based technologies. Several applications also feature multimedia environments which are very appealing and can effectively convey knowledge, also in a life-long learning perspective. This paper presents aims and developments of the ChiKho EU project. ChiKho has designed a web-distributed educational game which allows players to share and improve their knowledge about the heritage of European cities and countries. The paper also describes the ChiKho’s logical structure, the interaction modalities and the technical architecture. We finally presents preliminary usability results from tests with final users which we performed in the four ChiKho exhibition sites (London, Genoa, Plovdiv and Kedainiai), where we launched a prototype version of the web game.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Pillay, H., Brownlee, J., Wilss, L.: Cognition and Recreational Computer Games: Implications for Educational Technology. Journal of research on computing in education 32(1), 203–215 (1999)

    Google Scholar 

  2. Natale, M.J.: The Effect of a Male-Oriented Computer Gaming Culture on Careers in The Computer Industry, June 2002, pp. 24–31. Computers and Society (2002)

    Google Scholar 

  3. http://www.chikho.com/game

  4. Duffy, T.M., Jonassen, D.H.: Constructivism and the Technology of Instruction: A Conversation. Lawrence Erlbaum, Hillsdale (1992)

    Google Scholar 

  5. Bellotti, F., Berta, R., Ferretti, E., DeGloria, A., Margarone, M.: VeGame: Field Exploration of Art and History in Venice. In: IEEE Computer, special issue on Handheld Computing (September 2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2005 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Bellotti, F., Ferretti, E., De Gloria, A. (2005). Discovering the European Heritage Through the ChiKho Educational Web Game. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_2

Download citation

  • DOI: https://doi.org/10.1007/11590323_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30509-5

  • Online ISBN: 978-3-540-31651-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics