Abstract
The rapid success of the Internet has spurred a continuous development of web-based technologies. Several applications also feature multimedia environments which are very appealing and can effectively convey knowledge, also in a life-long learning perspective. This paper presents aims and developments of the ChiKho EU project. ChiKho has designed a web-distributed educational game which allows players to share and improve their knowledge about the heritage of European cities and countries. The paper also describes the ChiKho’s logical structure, the interaction modalities and the technical architecture. We finally presents preliminary usability results from tests with final users which we performed in the four ChiKho exhibition sites (London, Genoa, Plovdiv and Kedainiai), where we launched a prototype version of the web game.
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© 2005 Springer-Verlag Berlin Heidelberg
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Bellotti, F., Ferretti, E., De Gloria, A. (2005). Discovering the European Heritage Through the ChiKho Educational Web Game. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_2
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DOI: https://doi.org/10.1007/11590323_2
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30509-5
Online ISBN: 978-3-540-31651-0
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