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Motivational Strategies for an Intelligent Chess Tutoring System

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Intelligent Technologies for Interactive Entertainment (INTETAIN 2005)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3814))

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Abstract

The recognition of student’s motivational states and the adaptation of instructions to the student’s motivations are hot topics in the field of intelligent tutoring systems. In this paper, we describe a prototype of an Intelligent Chess Tutoring System based on a set of motivational strategies borrowed from Dweck’s theory. The main objectives of the prototype are to teach some chess tactics to middle-level players and to help them to avoid helpless reactions after their errors. The prototype was implemented using Flash Mx 2004. The graphical user interface encompasses a life-like character functioning as tutor.

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© 2005 Springer-Verlag Berlin Heidelberg

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Lepri, B., Rocchi, C., Zancanaro, M. (2005). Motivational Strategies for an Intelligent Chess Tutoring System. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_28

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  • DOI: https://doi.org/10.1007/11590323_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-30509-5

  • Online ISBN: 978-3-540-31651-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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