Abstract
In this paper we describe our efforts to increase the entertainment value of the stories generated by our story generation system, the Virtual Storyteller, at the levels of plot creation, discourse generation and spoken language presentation. We also discuss the construction of a story database that will enable our system to learn from previous stories and user feedback, to create better and more entertaining stories.
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Oinonen, K., Theune, M., Nijholt, A., Heylen, D. (2005). Getting the Story Right: Making Computer-Generated Stories More Entertaining. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_32
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DOI: https://doi.org/10.1007/11590323_32
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30509-5
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